The menu art style feels like it was taken straight from the Vita/PS2 gem. It retains the same phenomenal soundtrack and voice actors from the original P4 game. Presentation-wise, there’s more to this game than just “a BlazBlue clone with Persona characters” in terms of its in-game graphics. ![]() Yu being able to speak in Persona 4 Arena Ultimax is proof that silent protagonists are lame. As always, have a Pro Controller or a third party Joy-Con with a better analog stick and d-pad, as trying to perform moves with the original Joy-Cons is an exercise in patience and masochism. Your characters can attack normally with their weapons, and then summon their respective Personas to inflict additional damage and extend their combos, with a respectable degree of responsiveness and not that many buttons being used. Persona 4 Arena Ultimax features its own combat system which is pretty easy to learn, but hard to master. Having the best fighting game creators in the industry handling your Persona sequel is equal parts bold and smart, and as a result, this game rocks.ĭespite sharing so many elements from BlazBlue, this isn’t just a mere clone of that series. In fact, Persona 4 Arena Ultimax seems to run on the same engine as BlazBlue, featuring similar visuals, controls (albeit more simplified in order to appeal to Persona‘s more RPG-oriented audience), and modes. Arc System Works is easily my favorite fighting game developer in the business, being responsible for games like BlazBlue, Dragon Ball FighterZ, and of course, the Guilty Gear franchise. ![]() Before diving into Persona 4 Arena Ultimax proper, we have to talk about the studio behind its development.
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